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-
- #import <appkit/appkit.h>
- #import "RIBCommandList.h"
- #import "Protocol_WWRenderable.h"
-
- @interface WW3DHeightField:Object < WWRenderable >
- {
- const
- char *imageName, *filename;
- id image;
- RIBCommandList *ribCommandList;
- RtBound boundingBox;
- BOOL dirtyBoundingBox;
- id myShape;
- RtFloat radius, zMin, zMax, thetaMax;
- RtFloat xScale, yScale, zScale; // note: xScale == zScale == 1/sqrt(yScale)
- }
-
-
- @end
-
- // A WW3DHeightField takes an image and generates a patch mesh from
- // it. The patch mesh can be bilinear or bicubic,
-